Booty Battles
A downloadable Prototype for Windows
Origin:
Booty Battles is a local multiplayer game. It was designed as a prototype for a larger top-down pirate game I have been thinking about for awhile. I wanted to determine if the core mechanics (Steering and Shooting) were engaging enough to warrant further development.
To save on prototyping time I turned the original design, a single player naval combat game, into a local multiplayer game. This allowed me to focus on getting navigation and combat quickly refined instead of writing enemy AI.
This prototype took roughly 7 work days to develop. With an extra day or two to implement a quick menu system.
Outcome:
Overall I'm pleased with the current product.
If I could restart the prototype I would focus on creating a solid singleplayer experience. By producing a singleplayer prototype it would have been much easier for remote players to test. Booty Battles was my first time building a fully functional and polished game menu solo. Spending the extra time on the menu was good practice but unnecessary for a prototype. I also lost a handful of time building an audio system that I end
Credits:
Bretton Hamilton - Designer & Programmer
Assorted Assets:
Kenney - Watercraft Pack
Synty Studios - POLYGON Pirates Pack
Daniel Robnik - Low Poly Styled Rocks
Jolix - Low Poly Water GPU
TheKingCairns - Music
Status | Prototype |
Platforms | Windows |
Author | Bretton Hamilton |
Genre | Action |
Made with | Unity |
Tags | Local multiplayer, Low-poly, Multiplayer, Pirates, Prototype, Top-Down, Top down shooter, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
Install instructions
Unzip the .exe and _data folder to the same location.
Recommended Settings:
Resolution: 1920x1080
Graphics Quality: Fantastic
Windowed: False
Leave a comment
Log in with itch.io to leave a comment.